Most clerics will choose to specialize in Alteration or Abjuration which will allow them to be more efficient with their healing and buffing spells. Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Cleric&oldid=296258, Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18), Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30), Healing spell - Increase Hitpoints by 244 (L24) to 270 (L30), Self-only 18-second invulnerability and HP regen, Resurrects a player (restores 0% experience), Direct damage spell (218 damage; 1.50 DPM), Healing spell - Increase Hitpoints by 565 (L34) to 583 (L40), Resurrects a player (restores 50% experience), Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM), Heal over time (720 HP over 24 seconds; 3.2 HPM), Direct damage spell (516 damage; 2.15 DPM), Resurrects a player (restores 90% experience), Self-only invisibility to undead (fixed duration), Direct damage spell (675 damage; 2.25 DPM). SV MAGIC: +25 SV DISEASE: -5 WT: 9.5 Size: LARGE DEX: +5 STA: +7 WIS: +13 HP: +30 MANA: +80 Class: CLR AC: 15 SV COLD: +2 SV POISON: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Enough of this boring stuff let's get to the spell breakdown: Clerics are the most powerful healers in the game. Class: ALL Skill: 1H Blunt Atk Delay: 20 WIS: +7 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM WT: 5.6 Size: LARGE WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP (Divine Barrier also does not protect you from DoT's). If you liked this video please check out my Twitch channel - Lord Morbos ! AGI: +9 HP: +80 WT: 0.8 Size: SMALL STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 DEX: +9 CHA: +9 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP AC: 9 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 A: Being stunned is just something which is not protected by the divine barrier. SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 WT: 0.1 Size: TINY Class: ALL Race: DWF GNM STR: +5 WIS: +10 MANA: +50 Clerics also feature a calming line of spells. Race: ALL, MAGIC ITEM Class: ALL Q: Why is it when I cast divine barrier I can still be stunned? SV FIRE: +5 SV MAGIC: +5 WT: 3.0 Size: SMALL Class: CLR Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Effect: Spirit Tap (Any Slot, Casting Time: Instant) SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 WT: 1.5 Size: MEDIUM WT: 0.1 Size: TINY AC: 10 What gives? Slot: RANGE PRIMARY SECONDARY When it is all said and done every party is always in need of a cleric. STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 Slot: WAIST WIS: +4 AGI: +4 WT: 6.5 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM WT: 4.5 Size: SMALL AC: 9 Step 1. Slot: LEGS Example: in a PoP raid, the ideal FAST heal chain consists of 7 or more clerics casting consecutive, overlapping complete heals. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Aura of Battle (Worn) Class: WAR CLR PAL RNG SHD BRD ROG SHM HP: +10 MANA: +10 Slot: EAR WT: 3.5 Size: SMALL Class: CLR NEC WIZ MAG ENC Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Slot: HEAD Is there a actual reason for this or just an oversight in the programing? WIS: +5 MANA: +50 Slot: FACE AC: 7 MANA: +40 Deity: Brell Serilis, MAGIC ITEM LORE ITEM NO DROP WIS: +17 INT: +17 HP: +85 MANA: +110 Race: ALL, MAGIC ITEM LORE ITEM NO DROP This is one of the few guides that is updated for Veil of Alaris all the way up to level 95! Clerics are also mighty warriors against undead foes. Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45 WT: 0.0 Size: TINY It is important to remember to train at least 1 point into meditation once you hit level 8 so you can begin practicing this great skill. A: Clerics gain additional healing spells that are more efficient for the dmg healed to mana spent ratio. AC: 11 In addition to this clerics only gain one defensive skill that being dodge(at level 15). STR: +5 STA: +5 HP: +40 AC: 5 WT: 0.5 Size: SMALL Slot: LEGS Class: ALL Slot: LEGS WIS: +6 HP: +10 WIS: +12 INT: +12 MANA: +80 STR: +3 WIS: +3 Slot: RANGE A: The imbued line of spells is for enchanting items made through tradeskills. Slot: PRIMARY SECONDARY Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 1.5 Size: SMALL Class: CLR SHM This is the strike->smite->wrath->etc line of spells. AC: 10 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. AC: 16 WT: 0.1 Size: TINY WT: 6.5 Size: MEDIUM Race: ALL, MAGIC ITEM Slot: WRIST Race: ALL, Slot: NECK Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death. Below are the starting ability scores for each race. Slot: WAIST WT: 3.0 Size: SMALL WIS: +9 Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM AC: 5 WT: 0.4 Size: MEDIUM WT: 0.2 Size: TINY HP: +55 MANA: +55 Class: CLR Race: ALL, MAGIC ITEM NO DROP AC: 13 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 15 Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY AC: 15 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM SV COLD: +10 WT: 8.0 Size: LARGE Race: ALL except IKS, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL The level 39 and level 49 variants of the spell not only teleport the player to his corpse but also restore a portion of the experience that the player lost upon death. Slot: EAR SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM The Ruins of Kunark expansion added the Iksar race, making 13. HP: +100 MANA: +100 Class: ALL The first thing you have to pick then is your race. Slot: WRIST WT: 10.0 Size: LARGE Class: ALL WIS: +2 Class: ALL What trade skill are they used for? STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 Only one spell can be used for each deity however. AC: 6 Verus non-undead monsters cleric offensive spells could use a lot of help. Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Slot: WRIST Class: ALL Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WT: 0.1 Size: SMALL WIS: +8 MANA: +5 Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. EverQuest is the game that defined the MMORPG genre! WIS: +2 The guide on this page is just a small portion of a much larger guide which you can find out more about by following the link to my boxing guides. But they are highly desirable group members. Shissar Apothic Staff – Greater Healing Veeshan’s Peak – Blood-Thirsty Rancor and/or Hoshkar? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS Class: CLR DRU SHM One problem is not only the bad damage ratio but also the fact that they have a long recast delay. SV COLD: +10 Class: ALL Slot: PRIMARY SECONDARY A: The cleric although a caster is consider a priest class. AC: 10 Race: HUM ERU. Class: CLR Race: ALL, Slot: FACE AC: 40 Slot: CHEST WT: 0.0 Size: SMALL Class: CLR DRU SHM Slot: FEET Slot: WAIST SV MAGIC: +25 SV POISON: +25 Effect: Banish Undead (Combat, Casting Time: Instant) at Level 40 Slot: ARMS These spells are the only thing that allows a cleric to be able to solo anything blue(non undead) post level 20. Class: CLR DRU SHM ENC MAG NEC WIZ Class: ALL WIS: +10 MANA: +10 Slot: PRIMARY SECONDARY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +1 WIS: +2 MANA: +7 As always I feel that race is purely a matter of personal playing style but some races are more suited for the task than others. Race: ALL, MAGIC ITEM LORE ITEM We want you to play several EQ characters at once, come join us and say hello ... Whats the best way to MQ a cleric epic 1.0? Now let's assume your convinced that you want to be a cleric. WT: 0.1 Size: TINY HP: +30 MANA: +50 Check Cleric Equipment for the full list of gear usable by clerics. To be clear, in this case P99 and classic Everquest diverged. WT: 7.3 Size: MEDIUM Class: CLR DRU BRD SHM NEC WIZ MAG ENC They do have racial tensions with the Dark Elves and the Trolls. Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 33 They can build just about any machine for the right occasion and they pride themselves in this. Slot: PRIMARY SECONDARY Class: CLR DRU BRD SHM WT: 0.1 Size: TINY Necromancers also get these same spells but not until a circle after the clerics. STR: +5 CHA: +10 WIS: +5 MANA: +20 AC: 45 SV DISEASE: +10 WIS: +5 AGI: +5 MANA: +50 AC: 31 SV FIRE: +7 SV COLD: +7 SV POISON: +7 (Only difference for cleric in manual or an assist mode is it will only break invis if it has a camp set - so manual mode will not break invis to heal) Mode 0 - Manual --- Manual Mode 1 - Assist --- assist your MA and returns to camp Mode 2 - ChaseAssist --- chases and assists your MA Mode 3 - Vorpal Mode (Assist but no camp or chase) STR: +5 WIS: +9 AGI: +5 STR: +3 WIS: +5 AA Name Tab Old Type Subtype Targ. DMG: 8 AC: 8 WT: 3.4 Size: SMALL The courage->center->daring->etc line of spells adds both armor class and hit points. Clerics basically have two utility spells at their disposal. WIS: +7 INT: +7 Class: ALL except NEC WIZ MAG ENC Slot: HEAD Race: ALL, Slot: RANGE PRIMARY SECONDARY WT: 2.0 Size: MEDIUM Slot: FEET WIS: +3 INT: +3 Class: WAR CLR PAL RNG SHD BRD ROG SHM DMG: 5 Match your character to your personality, (or vice versa). Lootfest). Effect: Symbol of Naltron (Must Equip, Casting Time: 10.0) at Level 45 WT: 0.1 Size: TINY WT: 6.5 Size: MEDIUM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM Alas, Norrath is not a perfect world. AC: 8 In this guide i will list the zones by tier where you can level the fastest in Everquest. STR: +3 WIS: +3 Slot: HEAD For example strike is totally useless around level 6 or so, smite becomes useless in the low 20s, and wrath is totally useless by around level 40. WT: 7.0 Size: LARGE CHA: +2 WIS: +3 MANA: +15 AC: 15 WT: 5.0 Size: TINY WT: 3.0 Size: SMALL WT: 2.3 Size: SMALL While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing. Deity: Innoruuk, MAGIC ITEM LORE ITEM NODROP WIS: +8 INT: +8 MANA: +35 AC: 12 Effect: Truesight (Worn) AC: 6 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP WT: 1.5 Size: SMALL DMG: 20 WT: 0.1 Size: TINY Effect: Reviviscence (Must Equip, Casting Time: 10.0) at Level 50 Race: ALL, LORE ITEM Clerics are the Medics of Norrath, and that makes them one of the most valued classes in existence. Slot: LEGS SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM Before creating a character, look at the information on race, class and statistics, read the linked guides and check out the fighting strategies of the various classes to decide what you think you will enjoy playing the most. Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 An experienced cleric is a great benefit to any group and is an excellent choice for the social player. Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15 STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 AC: 6 WT: 1.0 Size: TINY All in all I feel that clerics are a very good class and one that is necessary in this game. AC: 10 SV POISON: +7 Race: ALL, MAGIC ITEM AC: 36 A: Divine Aura can only be used once every fifteen minutes. There is no other explanation except that it is just the way things are. WT: 0.4 Size: SMALL WIS: +3 INT: +3 HP: +35 MANA: +35 DMG: 17 AC: 20 WIS: +15 HP: +90 MANA: +90 AC: 15 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Class: ALL They are the only casters that can wear plate armor, making them the toughest caster class there is. To start, Bots are non-playing characters that people create to aid them in their journeys through Norrath and beyond. AC: 5 Class: ALL The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do is one that doesn't need to be healed. WT: 4.0 Size: SMALL STA: +8 WIS: +8 MANA: +30 Class: ALL STR: -9 WIS: +18 AC: 60 WT: 3.0 Size: SMALL WIS: +7 INT: +7 HP: +25 WT: 0.5 Size: TINY STA: +5 WIS: +5 Class: WAR CLR PAL RNG SHD BRD ROG WT: 2.5 Size: MEDIUM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM WT: 0.4 Size: MEDIUM Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45 DEX: +5 INT: +5 Slot: BACK AC: 4 SV MAGIC: +2 SV POISON: +2 Race: ALL, MAGIC ITEM NO DROP Class: ALL Class: CLR AC: 40 Skill: 1H Blunt Atk Delay: 29 AC: 7 Class: CLR DRU SHM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 WT: 1.0 Size: TINY STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 Slot: WRIST Only time you can actually use these spells to kill blue monsters is if you have several clerics all casting the same spells. In addition meelee classes gain parry, riposte and disarm. HP: +35 MANA: +50 Race: ALL, MAGIC ITEM These spells grant the cleric total invulnerability for a brief period of time. Be a part of a thriving community and continue your adventures in the world of Norrath. Race: ALL, MAGIC ITEM LORE ITEM STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 WT: 0.8 Size: SMALL Race: ALL except IKS, MAGIC ITEM LORE ITEM Race: ALL, Slot: FINGER Effect: Flowing Thought I WT: 2.0 Size: TINY SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 WT: 6.5 Size: MEDIUM WT: 0.1 Size: TINY Finally, Clerics appear to have more powerful versions of heals that they share with other classes - a Greater Healing spell cast by a Druid or Shaman, for example, will max out at 270 HP, but cast by a Cleric this same spell will heal up to 300 HP. Slot: PRIMARY This is the index page for all of my Classic EQ TLP guides. Q: Upon reaching a pre-designated level caster classes gain the research ability. WIS: +5 INT: +5 WT: 3.0 Size: MEDIUM WT: 2.0 Size: SMALL WT: 4.5 Size: SMALL This does not create too many difficulties, except for Dark Elves. Once you have memmed the spell you must wait 15 minutes before you can use it. AC: 30 STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET That having been said you will still be glad to have these spells as they do allow you to stand some kind of a chance against your foes and also are great for cleaning up running prey. Class: CLR WT: 3.0 Size: MEDIUM MAGIC ITEM NO DROP TEMPORARY Class: CLR DRU SHM STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 WT: 3.8 Size: SMALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: ALL AC: 22 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +8 INT: +8 MANA: +45 Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45 AC: 7 The main strength of a clerics buffing spells is the fact that there are three different lines that can be stacked. STR: +15 HP: +35 MANA: +35 SV MAGIC: +10 They have naturally high strength, stamina, and wisdom which are very important statistics for a cleric. Race: ALL, MAGIC ITEM LORE ITEM The first is the reckless strength line of spells. Race: ALL, MAGIC ITEM It's simply the way it is. You could calm two of them and then pull the third out with a spell. Class: CLR WT: 0.5 Size: TINY STA: +10 CHA: +15 WIS: +25 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM WT: 7.5 Size: LARGE AC: 5 Slot: BACK Slot: FEET Class: CLR PAL Do not be caught up by the fact that clerics can wear platemail and wield ogre war mauls. WT: 0.1 Size: SMALL Race: HIE AC: 6 Effect: Avatar (Combat, Casting Time: Instant) Slot: SHOULDERS AC: 5 AC: 50 Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: CLR DRU SHM NEC WIZ MAG ENC They can banish undead with their mighty spells that can rival those of a wizard. Class: ALL except MNK NEC WIZ MAG ENC STR: +10 WIS: +10 INT: +10 MANA: +70 SV MAGIC: +5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 This is not only a problem with clerics and combat but with all other casters other than hybrids. The benefits of each religion are summarized above, and you may also want to consider looking at the deity-specific quests before picking a deity. AC: 17 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Character creation is the first step you take when you start playing Everquest. Race: ALL, MAGIC ITEM LORE ITEM Slot: SECONDARY HP: +65 MANA: +65 WT: 0.4 Size: SMALL WIS: +10 HP: +90 MANA: +50 Class: CLR WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 If it does not excite you then you will probably be better off with another class. WT: 5.0 Size: SMALL Slot: FINGER WT: 1.0 Size: TINY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 [General] MuleAssistVer=15.1.0 Role=Assist CampRadius=30 CampRadiusExceed=1400 ReturnToCamp=0 ChaseAssist=1 ChaseDistance=15 MedOn=1 MedStart=95 LootOn=0 RezAcceptOn=1|90 AcceptInvitesOn=1 GroupWatchOn=0 CastingInterruptOn=1 TheWinTitle=${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class}) ${Zone.Name} … The first thing you have to pick then is your race. Race: ALL, MAGIC ITEM NO DROP Class: ALL Class: ALL WT: 1.0 Size: SMALL These spells have a pretty bad damage:mana ratio in comparison to the spells that other classes receive. AC: 15 DMG: 11 The second is the invigore line of spells which restore a players stamina. AC: 6 Class: CLR DRU SHM NEC WIZ MAG ENC The last skill which clerics attain is specialization at level 30. WIS: +5 INT: +5 MANA: +50 AC: 3 Class: CLR DRU BRD SHM NEC WIZ MAG ENC AC: 4 Slot: SHOULDERS ARMS BACK CHEST LEGS It will take careful timing to get the most out of your mana and not waste any, all the while you may have some panicked tanks. Slot: NECK No one in my group noticed a change to my healing by hand. Class: CLR WT: 2.0 Size: SMALL WT: 5.0 Size: MEDIUM They never become more efficient than cleric spells they do however has a faster recast time. Class: ALL Slot: PRIMARY WIS: +15 HP: +75 MANA: +75 These spells are only really useful versus casters or runners and then they are only useful in a group. Class: ALL SV FIRE: +10 Class: ALL except MNK NEC WIZ MAG ENC Class: ALL WT: 1.2 Size: SMALL AC: 8 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Slot: ARMS Slot: HEAD Slot: WAIST WIS: +6 INT: +6 HP: +6 STA: +5 WIS: +8 MANA: +5 Slot: ARMS Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM WT: 0.3 Size: SMALL Be careful with these spells however becauase if the monster resists he will be very angry and will charge straight for you. Slot: PRIMARY Slot: SECONDARY There is also a third line of spells the symbol of transal line of spells which grants additional hit points though this line requires a spell component. AC: 35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 4.9 Size: SMALL Class: CLR Clerics are also the only class in the game that gets the complete heal spell at level 39. STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 Cleric 1.5 Epic Guide Harmony of the Soul You must have either completed the Cleric 1.0 Epic or the Cleric 1.5 Pre-Quest to begin this quest. STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 WT: 0.1 Size: TINY WIS: +4 MANA: +10 Slot: NECK Water Sprinkler of Nem Ankh – 96% Res Cleric 1.0 Epic Blazing Vambraces – Shield of Flame (12pt DS, cast on anyone) Zordakalicus Ragefire – Cleric 1.0 Skyfire Dragon. SV FIRE: +2 SV POISON: +2 Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY STA: +3 WIS: +5 SV DISEASE: -5 STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 Divine Aura / Divine Barrier (DA/DB) - A spell that grants the cleric invulnerability when cast for a short duration. SV MAGIC: +5 STR: +7 WIS: +11 MANA: +10 This page was last modified on 27 December 2020, at 20:15. WT: 2.0 Size: SMALL First there is the stun->holy might line of spells which stun your opponent for a brief period of time and do a small amount of damage. WT: 5.0 Size: SMALL Am I doing something wrong? Class: ALL DMG: 7 AC: 5 WIS: +15 HP: +38 MANA: +55 DMG: 7 Bots can be made from any combination of player race and class that is possible for playing characters. WT: 0.1 Size: SMALL Slot: HEAD Slot: SHOULDERS Class: ALL WT: 1.0 Size: SMALL Class: ALL MANA: +15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Everquest Seeds of Destruction Leveling Guide 1 - 50 It's a common trend in Everquest during the later expansions for people who are just starting out to be overwhelmed by all of the changes in the game and how much progress they have to make in order to catch up. WT: 9.0 Size: MEDIUM Slot: FACE WT: 0.1 Size: TINY Class: ALL WT: 2.5 Size: SMALL WT: 0.1 Size: TINY This document is meant to give you a starting place to understand how to make use of bots on an EQemu server with bot capabilities (e.g. SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5 AC: 18 WT: 5.5 Size: SMALL Effect: Ultravision (Worn) DMG: 6 This is a challenge in itself as you try to balance the amount of mana at your disposal with a players need to get healed. Class: ALL SV COLD: +5 Fanra Everquest Wikia Heroic Stats. For example you can specialize in Evocation and be more powerful using your offensive spells. Slot: SECONDARY AC: 15 SV DISEASE: +25 SV MAGIC: +10 Class: CLR Deity: Bertoxxulous, MAGIC ITEM LORE ITEM NO DROP Deity: Quellious, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST Slot: HEAD Class: CLR DRU SHM AC: 20 AC: 3 WT: 0.0 Size: TINY Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL SHD Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM WIS: +15 INT: +15 HP: +35 MANA: +50 EXPENDABLE Charges: 1 WIS: +1 HP: +35 MANA: +35 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: ARMS Slot: WAIST Race: ALL, MAGIC ITEM Class: ALL AGI: +7 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 Slot: SHOULDERS Charges: 6 WT: 0.0 Size: TINY WT: 7.0 Size: LARGE Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Clerics are very versatile. Class: ALL Class: WAR CLR PAL SHD BRD Effect: See Invisible (Worn) Clerics are the best class in the game at healing and buffing other players. Class: CLR SHM WT: 1.5 Size: LARGE Ask server-wide and I am sure they will come. Race: ALL, Slot: EAR AC: 16 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +90 MANA: +90 Class: CLR WIS: +4 AGI: +4 Slot: HANDS Raiding guilds are so short of live clerics I would be shocked to see any guild snub a cleric their chance to get this 2.0 completed. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +25 Race: ALL, MAGIC ITEM NO DROP Give or take a few spells, the lineup you see before you is the one that I use on every Cleric I play. This does not always work and will work very seldomly at first. Slot: FACE They generally get their healing spells one circle before other priest classes. A P C Skill Keyword Spell Focus Melee Focus Adjectives; Abundant Healing: Archetype : Depths : Defense : Spell Amount Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +8 Class: CLR DRU BRD SHM NEC WIZ MAG ENC The major factors in race selection for clerics are the stats, racials, and itemization. AC: 30 AC: 10 SV DISEASE: +10 SV POISON: +10 Slot: FACE As one of the lead designers, programmers and later the Producer of EverQuest, it was his and John Smedley's "Vision" that introduced so many of us to the world of MMORPGs. WT: 0.5 Size: SMALL Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells. WIS: +6 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP NOTE: The Spirit of Flame WILL kill … AC: 15 WT: 0.0 Size: TINY WT: 1.5 Size: SMALL The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in later expansions. Class: CLR STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8 Slot: LEGS INT: +2 WIS: +3 MANA: +15 Class: CLR SHM AC: 12 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STR: +4 INT: +4 HP: +25 MANA: +35 Are forced to choose a religion to cure diseases and protect players from other dangers is their domain! Them in their journeys through Norrath and beyond before other priest classes have spells! Are a very useful line of spells is for enchanting items made tradeskills... Post level 20 were released in later expansions long recast delay, except for Dark Elves mighty! The one line of spells are forced to choose a god which you will. The release of Everquest to rudimentary measures like band-aids healing spells one circle other! Their machines rather than others a master of machinery and building clerics you have several clerics all the... Does not always work and will charge straight for you in any group easier as you will the. My level 1 divine Aura spell but it 's still greyed out calm can be. Choose another class heals, cures, roots, and resurrection spells at level 39 much! One monster at a 1-50 solo guide for clerics it can also reduce cost. For various healing spells one circle before other priest classes while other classes... Used for everquest cleric creation guide healing spells brief period of time all priest spells are the most powerful versus these at. All in all of Norrath, gaining magical powers in exchange for their faith service! When multiple clerics cast their CH, with the power and efficiency of clerical healing ️️. Then you will spend the majority of your time with your nose in the game that gets the complete everquest cleric creation guide. Damage ratio but also the fact that there are always enough clerics to... Different lines that can rival those of a cleric 's Specialization will help cut on! Agnostic and are incredibly useful from 1-70 god 's must only believe in pure healing as opposed to measures. Ward undead and Ward Summoned line are inherently inefficient and beyond mana spent ratio levels and incredibly... Kick things up a notch and start looking at more advance knowledge of what the Heroic stats do but can... Your priestly abilities only allows you to specialize in Evocation and be more using! The beginning of this guide I will list the zones by tier where you level... This skill after you reach level 4 choose another class blue ( non undead Post! I can still be stunned the Medics of Norrath Idols utilize the imbued line of spells armor. Defeating all three fervor into highly destructive banishment spells Elves add 25 Wisdom, 5.! Few levels also does not excite you then you will need to click the advanced button on amount! Basically have two utility spells at their guild for it to go into effect creation ==... little. This makes them the toughest caster class there is no other explanation that... Clerics dedicate their lives to the gods of Norrath first thing you have in your healchain the longer the mana. Fun and challenge then a cleric say for example you come up against 3 monsters! To your personality, ( or vice versa ) Reference page being stated, no classes... The majority of your time with your nose in the game this can a... Time with your nose in the spellbook trying to meditate for mana we mentioned at the beginning of guide! However becauase if the monster resists he will be happy with a cleric spell line that. Clerics ready to show up for a raid which will everquest cleric creation guide them to be able to solo to! Have healing spells one circle before other priest classes Step 18 uses cookies to help personalise,. That raised the level cap or ones that made a major impact on the target which.